Digimon Nova Red is a GBA Rom Hack by Guzeinbuick based on Pokemon Fire Red in English. And it’s now available for download. It was last updated in 2023.
Download Digimon Nova Red GBA Rom Hack
|Based on||Pokemon Fire Red|
Also, be sure to try out Pokemon Unbound!
- 350 new monsters with unique stats, abilities, Typing, and movepools built from the ground-up!
- NO MORE FILLER MONS : Every single Digimon is viable! Don’t be afraid to build a team out of your favourite Digimon!
- Five stages for prominent Digimon!
- Unique attacks from the Digimon canon with unique animations (courtesy of ortz3’s excellent Animation Editor)!
- “Digidex” (Pokedex) descriptions list requirements for evolution, so you never need to feel out of the loop!
- Gen V Abilities and Moves, Fairy Type, Physical-Special Split, Poison Survival, BW Repel System, Reusable TMs, forgettable HM moves, etc.
- HM Buffs
- Convenient shop data! Sick of random encounters? Repels are cheap as heck now.
- Streamlined postgame
- Prof. Oak’s aides give more useful stuff
- Minor dialogue tweaks
- And More…
Thankfully, no game-breaking glitches have been discovered so far.
- Professor Oak’s Aides will only count Digimon from #1-150 in the DigiDex when it comes to giving you rewards.
- Loreli is the strong silent type before your battle
- The “MewTwo” encounter works fine on VBA, but for some reason it freezes the game on JohnGBA Lite. Not sure about other emulators.
- Not every single reference to Pokemon has been swapped out for a Digimon. Get off my back lol
- Version 3.1 – All item pickups edited, some graphical polish
- Version 3.0.2 – More bug fixes
- Version 3.0.1 – A few minor bug fixes
- Version 3.0 – Entire game has been rebuilt in Leon’s Ultimate FR Rom base. 100 new mons added to the dex and a handful of new moves.
- Version 2.3.1 – Most up-to-date version
- Version 2.3 – The Magikarp seller would sell you a Yanmamon instead of a Manbomon. All sorts of random Digimon would appear if you went fishing in a town.
- Version 2.2.1 – A trainer battle with a particular Super Nerd in the Rock Tunnel could occasionally crash the game, Silphymon could be caught in Fuschia City’s pools, Lillymon would try to learn Sunny Day about three times, unique Digimon Attacks (Nova Blast, etc.) did not have custom animations
- Version 2.2 – Lilithmon and Ladydevimon had the same BST, Lunamon and Dianamon had the same BST, Nohemon’s catch rate was too low
- Version 2.1 – Moonmon, Kazemon, and Viximon would lose levels after evolving, growth rates were a bit wonky and inconsistent, Troopmon would evolve into Kokuwamon, Ice Fang had 75 PP
- Version 2.0 – A.Kazemon’s sprite is a green Unown, unique attacks have glitched descriptions, Wanyamon isn’t actually catchable in the game (lol), Datamon using Recycle would crash the game, Sucker Punch would do nothing
- Version 1 – Mostly just an aesthetic change to Vanilla Fire Red. More or less just a swap-out of Pokemon sprites for Digimon sprites.
- Don’t go “Shiny Hunt” because there are no shinies in the game. Excuse me.
- You don’t have to go fishing more than once. Only one Digimon can be caught by Fishing: Manbomon.
- All Digimon are viable, but some have higher stats than others. They generally run on the principle of “short-term profit, small investment” vs.
- “high investment, high yield” archetypes. If you encounter a terribly weak baby Digimon, chances are it will grow into a monster
- grow into an absolute monster if you put in the time.
- The game is about 1.5 to 2 times harder than the original FireRed, so casual gamers should have a good time with it. It’s not child’s play, but hardcore nuzlockers and those aspiring to be should make up their own rules to make the game more challenging. Expect a significant increase in difficulty in the Elite Four.
Most of the sprites were taken from official sources (Digimon World DS and Digimon Adventure 02: D-1 Tamer) and modified by Guzeinbuick.